About Me
Ph.D. Student in Computer Science at University of Waterloo, Canada
I'm currently a Ph.D. student working under the supervision of Professor Shane McIntosh. I just started my PhD in May 2024, and I am having fun exploring.
I worked on Continuous Integration on video games as part of my master's thesis. My research involved experimenting and developing software engineering techniques on video games.
Recents
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Dec 2024: My submission to ICSE 2025 Doctoral Symposium has been accepted. Check out here for the pre-print!
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Nov 2024: I presented my poster at Consortium for Software Engineering Research (CSER'24) in Toronto, Canada and received the Outstanding Poster Presentation Award.
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July 2024: I'm going to attend FSE'24 in Brazil to present our paper and serve as a student volunteer.
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June 2024: I presented our paper at ICSE'24 in Lisbon, Portugal.
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April 2024: Check on my blog "Build Outcome Prediction - Saving Time and Resources".
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April 2024: I presented our paper at ICSE'24 in Lisbon, Portugal.
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February 2024: I presented our work at Ubisoft Developer Conference in Montreal, Canada.
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December 2023: 🎓 I graduated! (master of mathematics)
Publications
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ICSE-DS'25: Intelligent Automation for Accelerating the Repair of Software Build Failures , Gengyi Sun. (paper)
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FSE'24: RavenBuild: Context,Relevance, and Dependency Aware Build Outcome Prediction , Gengyi Sun, Sarra Habchi, Shane McIntosh. (paper)
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ICSE-SEIP'24: Code Impact Beyond Disciplinary Boundaries: Constructing a Multidisciplinary Dependency Graph and Analyzing Cross-Boundary Impact , Gengyi Sun, Mehran Meidani, Sarra Habchi, Mathieu Nayrolles, Shane McIntosh. (paper)
More About Me
I love my cat 🐱 and rock climbing 🧗. I also like to organize events within our lab, e.g., Christmas secret santa, end-of-year dinner, and the climbing squad.